Darth Maul (E)

Darth Maul (E)

Avg. Rating 6.0
2 Ratings

7
60
6
5


Side Dark
Rarity Rare
Version E
Type Character
Points 3


Expansion

Abbreviation
JG

Card Number
7 / 105

Author/Publisher
Wizards of the Coast
Publish Date
6/1/2003

Wizards of the Coast

Card Text

Pay 1 Force    Maul gets +20 speed until end of turn; Pay 2 Force    Maul gets +3 power for this attack; Pay 3 Force    Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 4 Force    Evade 2 (Prevent up to 2 damage to this unit. )



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.

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