Pay 1 Force Maul gets +20 speed until end of turn; Pay 2 Force Maul gets +3 power for this attack; Pay 3 Force Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 4 Force Evade 2 (Prevent up to 2 damage to this unit. )