Darth Maul (J)

Darth Maul (J)

Avg. Rating 5.0
1 Rating

9
60
7
7


Side Neutral
Rarity Rare
Version J
Type Character
Points 3


Expansion

Abbreviation
BL

Card Number
25 / 300

Author/Publisher
Independent Development Committee
Publish Date
4/30/2018

Independent Development Committee

Card Text

Avenge X, where X is Maul's total power.

Overkill

Pay 4 Force    Maul gets "Damage from Maul can't be prevented." for this attack.

Pay 2 Force    Evade 2



Keywords

Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.

Other Versions