Darth Maul (Q) (Promo)

Darth Maul (Q) (Promo)

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Side Dark
Rarity Promotional
Version Q
Type Character
Points 0



Abbreviation
AAA

Card Number
163 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

Hidden Cost 4

Double Strike

Pay 4 Force    Maul gets Double Damage for this attack. Play only if Darth Sidious is in any arena.

Pay 1 Force    Absorb 1

Pay 1 Force    Evade 1



Keywords

Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

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