Sith Master and Apprentice (C)

Sith Master and Apprentice (C)

Avg. Rating 5.0
1 Rating

7
60
5
5


Side Dark
Rarity Rare
Version C
Type Ground
Points 3

Subtypes

Expansion

Abbreviation

Card Number
22 / 75

Author/Publisher
Independent Development Committee
Publish Date
9/1/2011

Independent Development Committee

Card Text

Remove 2 Sith units in your discard pile from the game    Untap Sith Master and Apprentice. Until end of turn, Sith Master and Apprentice gets -2 power and Double Strike. Play only once per turn.

Pay 4 Force    Evade 4

Pay 3 Force    Retaliate 3



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.

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