Chewbacca (S)

Chewbacca (S)

Avg. Rating 5.0
1 Rating

9
30
8
6


Side Light
Rarity Rare
Version S
Type Character
Points

Subtype

Expansion

Abbreviation
TFA

Card Number
11 / 185

Author/Publisher
Independent Development Committee
Publish Date
9/30/2016

Independent Development Committee

Card Text

Each of your opponent's Characters lose Stealth.

Pay 0 Force    Retaliate X, where X is Chewbacca's total health.



Keywords

Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.

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