Kylo Ren's Lightsaber (A)

Kylo Ren's Lightsaber (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
TFA

Card Number
28 / 185

Author/Publisher
Independent Development Committee
Publish Date
9/30/2016

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Jedi or Sith gets +2 power.

Equipped Kylo Ren also gets "Upkeep: Pay 1 Force or tap Kylo." and "Bounty: Gain 1 Force and put 2 damage counters on one of your opponent's units in the Character arena."



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.

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