Kylo Ren's Lightsaber (B)

Kylo Ren's Lightsaber (B)

Avg. Rating 5.0
1 Rating


Side Dark
Rarity Common
Version B
Type Equipment



Card Number
125 / 160

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Pay 1 Force, discard a card from your hand    Equip

Equipped Jedi or Sith gets Area Damage 2.

Equipped Kylo Ren also gets +1 power, "Upkeep: Put 1 damage counter on Kylo.", and "Resilience X, where X is the number of damage counters on Kylo."


Area Damage
Area Damage X: A cumulative, triggered ability that means, "Whenever damage from this unit's attack causes a unit in this arena to be discarded, this unit may do X dice of damage to another unit in this arena."
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Resilience X: A cumulative, static ability that means, "As long as this unit has at least X damage counters on it, it gets +X power."
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.

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