Kyp's Dozen (A)

Kyp's Dozen (A)

Avg. Rating 5.0
1 Rating

8
60
6
4


Side Light
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
VP

Card Number
28 / 190

Author/Publisher
Independent Development Committee
Publish Date
11/2/2016

Independent Development Committee

Card Text

As long as Kyp Durron is in any arena, Kyp's Dozen gets +1 power and Fury 3.

Pay 3 Force    Take 1 50/3/2 Kyp's Dozen X-Wing Subordinate with "Pay 0 Force    Intercept" and put it into the Space arena. Play only when no unit is attacking.

Pay 3 Force    Untap one of your Starfighter Subordinates.

Pay 2 Force    Evade 2



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.

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