Kyp's Dozen (B)

Kyp's Dozen (B)

Avg. Rating 5.0
1 Rating

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6


Side Light
Rarity Common
Version B
Type Space


Expansion

Abbreviation
SBS

Card Number
100 / 130

Author/Publisher
Independent Development Committee
Publish Date
6/12/2017

Independent Development Committee

Card Text

Pay 2 Force    Kyp's Dozen gets Critical Hit 1 and Avenge 2 until end of turn.

INSERT: Pay 3 build points    Draw a card. If that card is a unit card with printed build cost 3 or less, you may put it into its arena. If you do, draw another card. Play only during your build step.



Keywords

Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.

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