Luke Skywalker's Lightsaber (A)

Luke Skywalker's Lightsaber (A)

Avg. Rating 5.0
1 Rating

1


Side Light
Rarity Rare
Version A
Type Equipment
Points 3

Subtype

Expansion

Abbreviation
BOE

Card Number
38 / 180

Author/Publisher
Independent Development Committee
Publish Date
6/1/2007

Independent Development Committee

Card Text

Pay 1 build point, 2 Force    Equip

Equipped Jedi or Sith gets +1 power and +1 health.

Equipped Luke Skywalker also gets Stun 2 and Overkill.



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.

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