Zayne Carrick (C)

Zayne Carrick (C)

Avg. Rating 5.0
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Side Light
Rarity Uncommon
Version C
Type Character


Expansion

Abbreviation
DAN

Card Number
99 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Treat Zayne as a Mandalorian.

Armor

As long as Marn Hierogryph is in any arena, Zayne gets Stealth and "Roll a die    Your opponent loses 1 build point if you roll a 5 or 6. Play only when your opponent's build step starts."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.

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