Jerec's Dark Jedi (B)

Jerec's Dark Jedi (B)

Avg. Rating 5.0
1 Rating

7
50
6
5


Side Dark
Rarity Uncommon
Version B
Type Ground/Character
Points 2


Expansion

Abbreviation
JK

Card Number
49 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Switch: Accuracy 1/Avenge 2

As long as Boc Aseca, Sariss, or Yun is in any arena, Jerec's Dark Jedi gets Parry 1.

Pay 2 Force    Evade 2

INSERT: Riposte 1 (If an attacking unit rolls at least one natural 2 against Jerec's Dark Jedi, Jerec's Dark Jedi does 1 damage to it when the attack ends.)



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Riposte
Riposte X: A cumulative ability triggered by the roll of a natural two during an attack that means, "If the attacking unit rolled at least one natural two against this unit, this unit does X damage to it when the attack ends." Only one natural "2" is counted from the attack roll after re-rolls. Negative Accuracy can't decrease the die roll to a natural "2". However, you or your opponent may use an effect to re-roll dice to affect the number of natural twos. (You only count the 2, if any, from the roll used for the attack.) Riposte applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Switch
Switch: [1st/2nd/3rd type effect]: A layered, static ability that means, "As long as this unit is in the first arena listed on its type line, it gets the effects listed to the left of the first slash. As long as this unit is in the second arena listed on its type line, it gets the effects listed to the right of the first slash. As long as this unit is in the third arena listed on its type line, if any, it gets the effects listed to the right of the second slash, if any." If it says "None" as one of the arena type's effect, it means that it gets no extra effects while in that arena. The unit's Switch effects will correspond to the types listed on the unit's type line. There won't be a slash for an arena not listed in the unit's type. Switch doesn't allow units to change arenas during the battle phase.

More Info

Jerek's Dark Jedi, or the Seven Dark Jedi, referred to Jerec and his six Dark Jedi companions, Sariss, Boc Aseca, Maw, Picaroon C. Boodle, Gorc and Yun.

They were intent on locating the Valley of the Jedi and exploiting it for their own dark purposes. All except Yun were killed by Kyle Katarn, who spared Yun's life after having defeated him in a lightsaber duel in the administrative tower of Barons Hed. Yun, however, would die a short time later by the hand of Sariss after saving Kyle's life.

Source: Wookieepedia

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