Kyle Katarn (C)

Kyle Katarn (C)

Avg. Rating 5.0
1 Rating

9
50
7
6


Side Light
Rarity Rare
Version C
Type Character
Points 3


Expansion

Abbreviation
JK

Card Number
14 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Focus 2

Parry 1

Pay 2 Force    Evade 2

INSERT: Riposte 2 (If attacking unit rolls at least one natural 2 against Kyle, Kyle does 2 damage to it when the attack ends.)



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Riposte
Riposte X: A cumulative ability triggered by the roll of a natural two during an attack that means, "If the attacking unit rolled at least one natural two against this unit, this unit does X damage to it when the attack ends." Only one natural "2" is counted from the attack roll after re-rolls. Negative Accuracy can't decrease the die roll to a natural "2". However, you or your opponent may use an effect to re-roll dice to affect the number of natural twos. (You only count the 2, if any, from the roll used for the attack.) Riposte applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

More Info

Kyle Katarn was a famous Human male Rebel operative from Sulon and later a Jedi of the New Jedi Order. He was a former Imperial stormtrooper who defected to the Rebellion. Often paired with fellow Rebel agent and smuggler Jan Ors, he performed many covert missions for the Rebel Alliance and later the New Republic, including the sabotage of the Dark Trooper Project.

Katarn was later informed of his Force-sensitivity, and taught himself to become a Jedi while in search of the Valley of the Jedi. During this journey, he confronted the dark side within both himself and in the form of the Dark Jedi Jerec and his minions. After defeating them, Katarn went on to become a Jedi Master, teaching at the Jedi Praxeum. He participated in the offensives against the Yuuzhan Vong and became a part of the Jedi High Council in the New Jedi Order.

Source: Wookieepedia

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