Captain Ten Numb (A)

Captain Ten Numb (A)

Avg. Rating 5.0
1 Rating

4
40
3
3


Side Light
Rarity Rare
Version A
Type Character
Points 3


Expansion

Abbreviation
RS

Card Number
5 / 195

Author/Publisher
Independent Development Committee
Publish Date
10/1/2015

Independent Development Committee

Card Text

Treat Ten as a Bounty Hunter.

Starfigher Pilot. The Starfighter gets: +2 power - When your build step starts, you may reveal a partially built Location card in your build zone to your opponent. If you do, put 1 build counter on it. - Pay 1 Force    Evade 1



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.

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