Captain Ten Numb (B)

Captain Ten Numb (B)

Avg. Rating 5.0
1 Rating

4
50
4
3


Side Light
Rarity Uncommon
Version B
Type Character
Points 2


Expansion

Abbreviation
RS

Card Number
73 / 195

Author/Publisher
Independent Development Committee
Publish Date
10/1/2015

Independent Development Committee

Card Text

Ten Numb can attack your opponent's Walker units in the Ground arena.

Ten gets Accuracy 1 and Critical Hit 2 when attacking a Walker



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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