Jaina Solo (F)

Jaina Solo (F)

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Common
Version F
Type Character
Points 1


Expansion

Abbreviation
TUF

Card Number
98 / 130

Author/Publisher
Independent Development Committee
Publish Date
12/25/2019

Independent Development Committee

Card Text

INSERT: Bounty: Gain 1 Force.

Squadron Pilot. The Squadron gets: -Precision -Riposte 2 -Pay 1 Force    Intercept



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Riposte
Riposte X: A cumulative ability triggered by the roll of a natural two during an attack that means, "If the attacking unit rolled at least one natural two against this unit, this unit does X damage to it when the attack ends." Only one natural "2" is counted from the attack roll after re-rolls. Negative Accuracy can't decrease the die roll to a natural "2". However, you or your opponent may use an effect to re-roll dice to affect the number of natural twos. (You only count the 2, if any, from the roll used for the attack.) Riposte applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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