Kylo's Strike Team (D)

Kylo's Strike Team (D)

Avg. Rating 5.0
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Side Dark
Rarity Rare
Version D
Type Ground



Expansion

Abbreviation
BOC

Card Number
28 / 160

Author/Publisher
Independent Development Committee
Publish Date
4/21/2020

Independent Development Committee

Card Text

Intimidation

Pay 2 build points    Take 1 50/2/3 Elite First Order Snowtrooper Subordinate with "Ferocity" and "Resilience 1" and put it into the Character arena. Play only during your build step.

Pay 1 Force    Evade 1

INSERT: Pay 2 Force    Kylo's Strike Team gets Ferocity and Precision for this attack.



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Resilience
Resilience X: A cumulative, static ability that means, "As long as this unit has at least X damage counters on it, it gets +X power."
Intimidation
Intimidation: An isolated, static ability that means, "This unit gets +10 speed, +1 power, and +1 health for each of your opponent’s units in this arena."

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