Kylo's Strike Team (E)

Kylo's Strike Team (E)

Avg. Rating 5.0
1 Rating

9
20
6
6


Side Dark
Rarity Uncommon
Version E
Type Ground
Points 2


Expansion

Abbreviation
BOC

Card Number
83 / 160

Author/Publisher
Independent Development Committee
Publish Date
4/21/2020

Independent Development Committee

Card Text

Armor

Intimidation

     One of your Characters gets +20 speed and Overkill until end of turn. Play only when no unit is attacking.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Intimidation
Intimidation: An isolated, static ability that means, "This unit gets +10 speed, +1 power, and +1 health for each of your opponent’s units in this arena."

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