Ghost (E)

Ghost (E)

Avg. Rating 5.0
1 Rating

8
60
4
6


Side Light
Rarity Rare
Version E
Type Space/Ground
Points 3


Expansion

Abbreviation
FOR

Card Number
21 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Switch: Accuracy 1/ Damage Control 1

Hidden Cost 4

When the battle phase starts, if Phantom II is not in play, you may pay 3 Force. If you do, take 1 60/3/3 Phantom II Subordinate with "Switch Accuracy 1/ Damage Control 1" and put it into the Space or Ground arena.

Pay 2 Force    Absorb 2



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Switch
Switch: [1st/2nd/3rd type effect]: A layered, static ability that means, "As long as this unit is in the first arena listed on its type line, it gets the effects listed to the left of the first slash. As long as this unit is in the second arena listed on its type line, it gets the effects listed to the right of the first slash. As long as this unit is in the third arena listed on its type line, if any, it gets the effects listed to the right of the second slash, if any." If it says "None" as one of the arena type's effect, it means that it gets no extra effects while in that arena. The unit's Switch effects will correspond to the types listed on the unit's type line. There won't be a slash for an arena not listed in the unit's type. Switch doesn't allow units to change arenas during the battle phase.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

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