Ghost (F)

Ghost (F)

Avg. Rating 5.0
1 Rating

6
40
5
4


Side Light
Rarity Uncommon
Version F
Type Space
Points 2


Expansion

Abbreviation
FOR

Card Number
82 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Stealth

INSERT: Cunning

INSERT: Ghost and Phantom II can attack units with Stealth in the Space and Ground arena.

INSERT: Pay 2 Force    Take 1 40/2/2 Phantom II Subordinate with "Stealth" and "INSERT: Cunning" and put it into the Space arena or, if Phantom II is in any arena, stack it beneath Phantom II. Play only during your build step.



Keywords

INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Cunning
Cunning: An isolated, static ability that means, "Roll this unit’s attack dice secretly. Show them to your opponent after damage prevention."

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