Qui-Gon Jinn (C)

Qui-Gon Jinn (C)

Avg. Rating 8.0
2 Ratings

5
40
5
6


Side Light
Rarity Common
Version C
Type Character
Points 1

Subtype

Expansion

Abbreviation
PM

Card Number
80 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

Pay 2 Force    Evade 1

Pay 1 Force    Intercept

Pay 4 Force    Untap Qui-Gon



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.

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