Luke Skywalker (Y)

Luke Skywalker (Y)

Avg. Rating 5.0
1 Rating

11
40
7
9


Side Light
Rarity Rare
Version Y
Type Character
Points 3


Expansion

Abbreviation
VP

Card Number
32 / 190

Author/Publisher
Independent Development Committee
Publish Date
11/2/2016

Independent Development Committee

Card Text

Precision

Parry 3

Luke gets Double Damage when attacking a Yuuzhan Vong.

Pay 1 Force    Deflect 1



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.

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