Desann (A)

Desann (A)

Avg. Rating 5.0
1 Rating

8
50
6
6


Side Dark
Rarity Rare
Version A
Type Character
Points 3


Expansion

Abbreviation
JK

Card Number
2 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Upkeep: Gain 1 Force.

Critical Hit 1

Overkill

Pay 3 Force    Take 1 40/3/3 Shadowtrooper Subordinate with "Armor" and "Stealth" and put it into the Character arena. Play only during your build step.

Pay 2 Force    Evade 2



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.

More Info

Desann hailed from a world where the Force was a strange, unfamiliar thing. Thus, he was shunned by his own people and lived a life of loneliness and despair, until a trader found him and took him to Luke Skywalker's Jedi Praxeum on Yavin 4.

Desann then became a Jedi apprentice of Skywalker's, but soon began bullying his comrades. He eventually killed Havet Storm, one of his fellow Jedi, for standing up to his bullying ways and claimed that he was "too weak to be a Jedi." This turned him to the dark side of the Force, and he fled the Academy, before the other Jedi could counsel him.

Desann forged an alliance with Admiral Galak Fyyar of the Imperial splinter group known as the Empire Reborn, and Fyyar took him to his secret master, the former Procurator of Justice, Lord Hethrir. Hethrir overcame his xenophobia to make Desann his second in command, and tasked Desann with training several of Hethrir's Empire Youths: Force-sensitive individuals who had shown devotion to the Empire Reborn and had been "purified" by the extradimensional being known as Waru. Desann took one of the Youths, Tavion Axmis, as his apprentice.

Desann on Artus PrimeIn addition to training those with talent, Desann experimented with imbuing Force-weak Human Empire Youths (chosen by Hethrir for reasons of racial dogma rather than pragmatism) with dark side powers, using Artusian crystals and Sith alchemical secrets. To fulfill this twisted scheme, his forces captured Artus Prime, where the crystals were mined. New Republic agents Kyle Katarn and Jan Ors were sent by Mon Mothma to investigate, and Jan Ors was captured. Desann decided to use her to his advantage: he had long searched for the Valley of the Jedi, for the Valley's power would be of considerable help in his plan to connect his servants with the dark side of the Force. But only Katarn and Jan Ors knew of the Valley's location. When Kyle attempted to rescue his partner Desann intervened and easily beat Kyle by using only the Force and Katarn found himself on the receiving end of a Force Grip. Desann then ordered Tavion to kill her. Unbeknownst to Katarn, this was but a ruse to anger him and have him go to the Valley, and Jan Ors was retained aboard the Remnant flagship, the Doomgiver.

Desann and his apprentice, Tavion Axmis, traveling to the Valley of the JediThinking that his partner was dead, Kyle thirsted for revenge and in consequence traveled to the Valley of the Jedi, to regain his connection to the Force; but Desann was tracking him. The Dark Jedi brought his band of Empire Youth students with him to absorb the Valley's power, forming an army of dark warriors called the Reborn. He also took with him a small portion of his stormtroopers, and they became shadowtroopers, Force-sensitive soldiers armed with lightsabers and encased in cortosis armor enhanced by Artusian crystals. After receiving the Valley's coordinates from Katarn, Luke Skywalker went to investigate the site. With the help of Rogue Squadron, the New Republic chased Desann's forces away from the Valley. Desann fled to the Cairn Installation in the Lenico Belt, where the Doomgiver docked. Katarn and Skywalker then infiltrated the installation, when Kyle broke into Doomgiver's bridge, Desann launched a surprise attack against Skywalker. Luke dueled his former student in the docking bay, but was Force Pushed to a vulnerable position and trapped by a pile of rubble unleashed by Desann's saber throw. Luke was uninjured, but Desann managed to board the Doomgiver and launch the ship to his ultimate target.

Desann then attacked the Jedi Academy on Yavin 4. Despite Rogue Squadron's interference, Desann safely landed with most of his forces, and the army advanced on the Academy from three different directions. Desann and a small group of his minions fought into the heart of the Academy, leaving his subordinates to deal with New Republic troops and Jedi, the Dark Jedi Master entered the tunnels under the Great Temple, seeking the Force nexus underground. Kyle Katarn followed closely, and Desann employed various traps and illusions to evade the Jedi.

Desann and Kyle Katarn engaged in battle in Yavin 4 undergroundEventually Desann successfully absorbed the power in the Force nexus before being confronted by Katarn. Declaring a new future for the galaxy, Desann was surprised to find out that Katarn helped destroy the Doomgiver and most of the forces aboard, including Galak Fyyar. When Katarn revealed that even the elite shadowtroopers fell victim to the Academy's true Jedi, Desann realized he had underestimated Kyle. Desann tried to convert Katarn to his cause, but instead received a counter offer: Kyle invited Desann back to the Jedi. Enraged, Desann engaged Katarn in a duel, only to discover that his adversary's skill and power had grown beyond his own abilities. The duel ended when Katarn struck down the Dark Jedi, looking with sadness at his lifeless body.

Some of the Reborn who served under Desann would go on to join the Disciples of Ragnos, led by Desann's former apprentice, Tavion Axmis.

Source: Wookieepedia

Other Versions