Slave I (N)

Slave I (N)

Avg. Rating 5.0
1 Rating

6
40
3
6


Side Neutral
Rarity Uncommon
Version N
Type Space
Points



Abbreviation
TMW

Card Number
127 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Double Strike

INSERT: Pay 1 Force    Prevent 1 damage to one of your Ground units or Characters. Play only once per turn.



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.

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