Slave I (K)

Slave I (K)

Avg. Rating 5.0
1 Rating

7
60
5
5


Side Neutral
Rarity Rare
Version K
Type Space
Points 3



Abbreviation
AAA

Card Number
40 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

Whenever Slave 1 damages a unit, put 1 captivity counter on that unit.

Slave 1 gets Double Damage when attacking a unit with 1 or more captivity counters on it.

Pay 1 Force    Absorb 1



Keywords

Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

Other Versions