Slave I (I)

Slave I (I)

Avg. Rating 5.0
1 Rating

5
40
5
3


Side Neutral
Rarity Common
Version I
Type Space
Points 1


Expansion

Abbreviation
AGD

Card Number
254 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

, Discard 1 card from your hand    Choose one of your opponent's units in the Space arena with printed build cost 6 or less. Roll a die. If you roll a 6, discard the chosen unit. Play only if Slave 1 is piloted by a Bounty Hunter and only when no unit is attacking.



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.

Other Versions